Level Two Rules and Policy Exam Study Guides

Intro

The Level Two Rules exam consists of twenty-five questions which will cover the Comprehensive Rules. The Level Two Policy exam consists of fifteen questions which will test candidates’ policy knowledge, specifically the IPG and the MTR, but will also cover the JAR. The exams are closed-book and untimed. Candidates need a score of 80% or greater to pass each exam. If a candidate fails, they may retake the exam after a waiting period of 60 days, during which they’re expected to review the rules and policy outlined in this study guide so they’ll succeed on their second attempt. Candidates must pass both the Level Two Rules exam and the Level Two Policy exam within 75 days of each other.

This study guide gives candidates an idea of what to know going into the test. Every rule listed here may not be tested on every candidate’s exam, but we do expect Level Two Judges to be generally familiar with these rules. 

For each question, candidates should select the answer they believe best answers the question. Some questions ask candidates to “select all that apply” – we recommend candidates circle or highlight this instruction so they don’t forget to do so when they fill in the answer sheet.

Note: Some of the rules citation links on this page may be currently out of date. This is being worked on, and we apologize for the inconvenience.

Level Two Rules Exam

Level Two Policy Exam

  • Judging at Regular Rules Enforcement Level (JAR)
    • Intro
    • Common Issues
    • General Unwanted Behaviors
    • Serious Problems
  • Infraction Procedure Guide (IPG)
    • 1. General Philosophy
      • 1.0 Overview
      • 1.1 Definition of Penalties
      • 1.2 Applying Penalties
      • 1.3 Randomizing a Library
      • 1.4 Backing Up
      • 1.5 Sets
    • 2. Game Play Errors
      • 2.0 Overview
      • 2.1 Game Play Error – Missed Trigger
      • 2.2 Game Play Error – Looking at Extra Cards
      • 2.3 Game Play Error – Hidden Card Error
      • 2.4 Game Play Error – Mulligan Procedure Error
      • 2.5 Game Play Error – Game Rule Violation
      • 2.6 Game Play Error – Failure to Maintain Game State
    • 3. Tournament Errors
      • 3.0 Overview
      • 3.1 Tournament Error – Tardiness
      • 3.2 Tournament Error – Outside Assistance
      • 3.3 Tournament Error – Slow Play
      • 3.4 Tournament Error – Decklist Problem
      • 3.5 Tournament Error – Deck Problem
      • 3.6 Tournament Error – Limited Procedure Violation
      • 3.7 Tournament Error – Communication Policy Violation
      • 3.8 Tournament Error – Marked Cards
      • 3.9 Tournament Error – Insufficient Shuffling
    • 4. Unsporting Conduct
      • 4.0 Overview
      • 4.1 Unsporting Conduct – Minor
      • 4.2 Unsporting Conduct – Major
      • 4.3 Unsporting Conduct – Improperly Determining a Winner
      • 4.4 Unsporting Conduct – Bribery and Wagering
      • 4.5 Unsporting Conduct – Aggressive Behavior
      • 4.6 Unsporting Conduct – Theft of Tournament Materials
      • 4.7 Unsporting Conduct – Stalling
      • 4.8 Unsporting Conduct – Cheating
  • Magic: the Gathering Tournament Rules (MTR)
    • 1. Tournament Fundamentals
      • 1.7 Head Judge
      • 1.8 Floor Judge
      • 1.12 Rules Enforcement Levels
    • 2. Tournament Mechanics
      • 2.1 Match Structure
      • 2.2 Play/Draw Rule
      • 2.3 Pregame Procedures
      • 2.4 End of Match Procedures
      • 2.5 Conceding or Intentionally Drawing Games or Matches
      • 2.6 Time Extensions
      • 2.7 Deck Registration
      • 2.8 Deck Checks
      • 2.10 Dropping from a Tournament
      • 2.11 Taking Notes
      • 2.12 Electronic Devices
    • 3. Tournament Rules
      • 3.3 Authorized Cards
      • 3.4 Proxy Cards
      • 3.5 Substitute Cards
      • 3.6 Card Identification and Interpretation
      • 3.8 Game Markers
      • 3.10 Card Shuffling
      • 3.11 Sleeves
      • 3.12 Marked Cards
      • 3.13 Hidden Information
      • 3.14 Tapped/Flipped Cards
      • 3.16 Sideboard
    • 4. Communication
      • 4.1 Player Communication
      • 4.2 Tournament Shortcuts
      • 4.3 Out of Order Sequencing
      • 4.4 Loops
      • 4.5 Triggered Abilities
      • 4.6 Team/Two-Headed Giant Communication
      • 4.7 Game Layout
      • 4.8 Reversing Decisions
    • 6. Constructed Tournament Rules
      • 6.1 Deck Construction Restrictions
      • 6.2 Card Legality
    • 7. Limited Tournament Rules
      • 7.1 Deck Construction Restrictions
      • 7.2 Card Use in Limited Tournaments
      • 7.3 Continuous Construction
      • 7.4 Abnormal Product
      • 7.5 Sealed Deck Pool Registration
      • 7.6 Draft Pod Assembly
      • 7.7 Booster Draft Procedures
    • 10. Sanctioning Rules
      • 10.1 Participation Minimums
      • 10.2 Number of Rounds
      • 10.4 Pairing Algorithm